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MARK C. PAJARILLO
PROFILE
Manager with proven leadership and project management skills. Passionate artist with vision for creative problem solving. Visual storyteller experienced in traditional and digital media.
PROFESSIONAL EXPERIENCE
Spin Master Studios, Los Angeles , CA
Art Director (July 2008- present)
- Develop and define overall look of game
- Oversee scheduling and timely production of game art assets
- Develop look of art assets for website, packaging and marketing materials
- Coordinate production with department heads as project is developed
- Supervise external production of outsourced assets
- Maintain visual quality of all art assets
- Manage career development of art team
- Developed task tracking system that was implemented studio wide
- Conceptualize and design intellectual properties
- Model and texture 3d art assets
- Credits: Teck Deck Live - PC
Contract Art Consultant, Los Angeles , CA
(February 2008- July 2008)
- Novalogic: Delta Force: Angel Falls (PC/Xbox 360/PS3)
- Modeled and textured 3d art assets
- Kromulent Software: Wheel of Treasure (PC)
- Conceptualized and designed intellectual properties
- Oversaw art production of all 2d art assets
- Coordinated production with department heads as project was developed
- Created 2d art assets
Spark Unlimited Inc., Sherman Oaks, CA
Senior Environment Artist (September 2006- February 2008)
- Managed art production of all multiplayer levels
- Coordinated production of art assets with lead artist
- Reviewed art assets ensuring junior artists maintain technical specifications
- Supervised level streaming
- Set dressed and lit game levels
- Modeled and textured 3d art assets
- Conceptualized and designed intellectual properties
- Credits: Turning Point: Fall of Liberty (Codemasters) – Xbox 360/PS3/PC, Unannounced First Person Shooter- Xbox 360/PS3/PC
Climax Group, Los Angeles, CA
Lead Artist (July 2005- September 2006)
- Oversaw scheduling and timely production of all art assets
- Developed and documented art pipelines
- Coordinated production with department heads as projects were developed
- Supervised external production of outsourced assets
- Maintained visual quality of all art assets
- Created resource library consisting of textures and instructional videos
- Developed and conducted training programs for art team
- Modeled and textured 3d art assets
- Conceptualized and designed intellectual properties
- Credits: Silent Hill:Origins (Konami) – PSP, Steel Horizon (Konami) – PSP, Unannounced Third Person Horror- PS3/Xbox 360
Novalogic Inc., Calabasas, CA
Senior Artist (July 2003- June 2005)
- Coordinated production of art assets with art director
- Modeled and textured 3d art assets
- Reviewed outsourced art assets
- Credits: Joint Operations: Typhoon Rising – PC, Joint Operations: Escalation – PC, Black Hawk Down: Team Sabre – PC, Delta Force Extreme – PC, Black Hawk Down – PS2
Studio Mythos, Torrance, CA
Art Director (November 2000- June 2003)
- Oversaw scheduling and timely production of all art projects
- Coordinated with external producers and department heads as projects were develope
- Maintained visual quality of all art assets
- Developed and conducted training programs for art team
- Conceptualized and designed intellectual properties
- Modeled and textured 3d art assets
- Credits: Medal of Honor: Frontline (EA) – PS2, Command and Conquer: Generals (EA) – PC, Dogz (Ubisoft) – PC, Catz (Ubisoft) – PC, Star Wars: Clone Wars (Lucas Arts) – GC/PS2
Freelance Comic Book Penciler , Los Angeles , CA
(July 1994- June 2003)
- Designed and illustrated comic books
- Conceptualized and designed intellectual properties
- Credits: JLA (DC), Kid Flash (DC), Tomb Raider (Image: Top Cow Productions), The Darkness (Image: Top Cow Productions), X-Man (Marvel), Venom: Finale (Marvel)
SKILLS
Strong foundation in traditional rendering, digital rendering, digital 3d modeling, conceptual developing, storyboarding, creative problem solving, team leadership and management in traditional (Waterfall) and agile (Scrum) project development
Maya, 3ds Max, ZBrush, Mudbox, Photoshop, Painter, Unreal Engine 3, Visual Sourcesafe, Perforce, Windows OS, Mac OS
EDUCATION
Platt College, Newport Beach, CA
Associate of Arts, Graphic Design
Graduated June 1995
PORTFOLIO
www.artbymarkp.com